Cost–effectiveness is where the romantic idea of “just use a giant vision‑LLM” runs into the hard edges of drone operations. When we look for explicit economic comparisons between vision‑LLMs used directly on aerial imagery and more structured agentic frameworks, we quickly discover that the literature is still thin: most papers report computational and operational efficiency (latency, success rate, mission duration), but stop short of a full dollar‑per‑mission analysis. Still, the numbers they do provide already hint at how the trade‑offs play out when we try to build something like ezbenchmark into a realistic pipeline.
UAV‑CodeAgents is a useful anchor because it is unambiguously an agentic framework: a team of language and vision‑language model–driven agents using a ReAct loop to interpret satellite imagery, ground natural language instructions, and generate detailed UAV missions in large‑scale fire detection scenarios. Rather than asking a single vision‑LLM to go from pixels to trajectories, the system delegates: one agent reads the task and context, another reasons about waypoints in map space, and others refine plans through iterative “think–act” cycles, all grounded by a pixel‑pointing mechanism that can refer to precise locations on aerial maps. From a cost perspective, this is clearly heavier than a single forward pass through a monolithic VLM, but the paper quantifies why developers might accept that overhead: at a relatively low decoding temperature, UAV‑CodeAgents achieves a 93% mission success rate with an average mission creation time of 96.96 seconds for complex industrial and environmental fire scenarios. Those two numbers—success rate and planning latency—are effectively stand‑ins for mission‑level cost: fewer failed missions and sub‑two‑minute planning windows translate into fewer re‑flights and less human babysitting.
In contrast, work that relies on vision‑LLMs alone for aerial or satellite reasoning generally reports per‑task accuracy and qualitative flexibility, but not system‑level success metrics. A vision‑LLM that can answer “Where are the highest‑risk areas in this scene?” or “Which roofs look suitable for solar?” in a single forward pass is computationally attractive in isolation: one model, one call, no orchestration overhead. However, without an agentic layer to manage tools, refine outputs, and correct itself, any errors must be caught either by humans or by additional guardrail logic that is usually not part of the evaluation. What UAV‑CodeAgents implicitly shows is that we can treat the additional compute for multi‑agent reasoning as a kind of insurance premium: more tokens and more calls per mission, but dramatically higher odds that the resulting trajectory actually satisfies operational constraints. When we factor in the cost of failed missions—wasted flight time, re‑runs, delayed detection—the agentic system’s 93% success rate looks less expensive than it first appears.
None of this means that agentic frameworks are always cheaper in a narrow cloud‑bill sense. A pure vision‑LLM approach keeps our architecture simple and our per‑call overhead low. We can batch images, run them through a single VLM, and get scene descriptions or coarse analytics with predictable latency. If our benchmark only cares about perception‑level accuracy on static tasks, that simplicity is compelling. But once we move toward workload‑level benchmarking—chains of queries, mission‑like sequences, or “LLM‑as‑a‑judge” roles—errors propagate. A cheap VLM judgment that nudges a pipeline in the wrong direction can incur downstream costs far larger than the initial savings. UAV‑CodeAgents’ design, where agents iteratively reflect on observations and revise mission goals, is essentially an explicit acknowledgement that paying for more reasoning steps up front can reduce expensive mistakes later.
For ezbenchmark, which inherits TPC‑H’s focus on whole workloads rather than micro‑tasks, this suggests a specific way to think about cost‑effectiveness studies. Instead of trying to price each VLM token or GPU second in isolation, we treat the combination of “analytics accuracy + mission success + human oversight time” as our cost metric, and then compare three regimes: vision‑LLM alone, vision‑LLM embedded as a component in an agentic judge, and a full multi‑agent ReAct‑style framework like UAV‑CodeAgents wrapped around our catalog and tools. The existing literature gives us at least one anchor point on the agentic side—around 97 seconds of planning with 93% success for complex missions—while the vision‑LLM‑only side gives us per‑task accuracy but typically omits mission‑level reliability. A genuine cost‑effectiveness study in our setting would fill that gap, measuring not only GPU minutes but also re‑runs, operator interventions, and time to trustworthy insight over a suite of benchmark workloads
What’s missing in current research, and where ezbenchmark could be genuinely novel, is a systematic, TPC‑H‑style analysis that treats agentic frameworks and vision‑LLMs as first‑class design choices and quantifies their end‑to‑end economic impact on drone image analytics. UAV‑CodeAgents proves that multi‑agent ReAct with vision‑language reasoning can deliver high mission success with bounded planning time; our benchmark can extend that logic to analytics and judging: how many agentic reasoning steps, how many tool calls, and how many vision‑LLM passes are worth spending to get one unit of “better decision” from a drone scene. Framed that way, cost‑effectiveness stops being an abstract question about model sizes and becomes something our framework can actually measure and optimize.