Sunday, November 10, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:

330) Build a product where the best laid out plans often slip the deadline.

331) Build a product where the product is written by a handful of people and maintained by hundreds.

332) Build a product where the  product builds value for other ecosystems by being the best in class

333) Build a product that adds only a minimal layer to other layers in their respective technology stack

334) Build a product where the product conforms to formats that are widely accepted making it popular over competitors

335) Build a product by looking for gaps where the competitors have not established presence or dominance yet

336) Build a product that the law enforcement agency finds easy to work with because it interacts with their systems.

337) Build a product by making in-roads into customer segments with outreach

338) Build a product where the product delights certain users by showing customizations specific to their taste

339) Build a product that makes it clear it is a commodity that can be plugged in and forgotten

340) Build a product that builds fan following with its reliability.

341) Build a product that continuously raises the bar for the competition on Performance

342) Build a product that continuously stays in the limelight by finding one or another metric to claim to better at than the competitors.
343) Build a product that can resell part of its components as independent products
344) Build a product that leverages a single component for others to connect
345) Build a product that expands its way to interact with customers other than by form entry such as with voice and mobile apps
346) Build a product that improves interactivity with big fonts and smaller forms for the aged and the small screens where forms cannot be avoided
347) Build a product that leverages connectivity to keep the bulk of the processing to backends where they can scale
348) Build a product that leverages display by keeping all the frontend activities to devices and wearable.
349) Build a product that expands the same possibilities for Fortune 500
350) Build a product which becomes a Fortune 500 and gets to demand others to work with it


Saturday, November 9, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:
330) Build a product where the best laid out plans often slip the deadline.
331) Build a product where the product is written by a handful of people and maintained by hundreds.
332) Build a product where the  product builds value for other ecosystems by being the best in class
333) Build a product that adds only a minimal layer to other layers in their respective technology stack
334) Build a product where the product conforms to formats that are widely accepted making it popular over competitors
335) Build a product by looking for gaps where the competitors have not established presence or dominance yet
336) Build a product that the law enforcement agency finds easy to work with because it interacts with their systems.
337) Build a product by making in-roads into customer segments with outreach
338) Build a product where the product delights certain users by showing customizations specific to their taste
339) Build a product that makes it clear it is a commodity that can be plugged in and forgotten
340) Build a product that builds fan following with its reliability.
341) Build a product that continuously raises the bar for the competition on Performance
342) Build a product that continuously stays in the limelight by finding one or another metric to claim to better at than the competitors.

Friday, November 8, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:
320) Build a product that offers even more value in its upcoming while reducing costs.
321) Build a product that tries to play the underdog only to save the win against a competition
322) Build a product by learning from the mistakes of the leader/competitor
323) Build a product where the application is always treated to be one among a genre of applications and no matter how different the product maybe from the rest.
324) Build a product that punches the ticket in a genre of applications
325) Build a product where the awards and recognitions are given regardless of the merits of the product
326) Build a product where the approach taken is rather academic and solves some profound problems but the mainstream to go with a more mass-appeal product
327) Build a product where the effort to study the market results in a clear vision and goal for the product and reduces costs
328) Build a product where the cost of resources is not a concern but the time to market determines everything else
329) Build a product as a startup from scratch and realize that the growth of the startup shapes the software beyond the original vision
330) Build a product where the best laid out plans often slip the deadline.
331) Build a product where the product is written by a handful of people and maintained by hundreds.
332) Build a product where the  product builds value for other ecosystems by being the best in class
333) Build a product that adds only a minimal layer to other layers in their respective technology stack
334) Build a product where the product conforms to formats that are widely accepted making it popular over competitors
335) Build a product by looking for gaps where the competitors have not established presence or dominance yet
336) Build a product that the law enforcement agency finds easy to work with because it interacts with their systems.
337) Build a product by making in-roads into customer segments with outreach
338) Build a product where the product delights certain users by showing customizations specific to their taste
339) Build a product that makes it clear it is a commodity that can be plugged in and forgotten
340) Build a product that builds fan following with its reliability.

Thursday, November 7, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:
310) Build a product that claims patents on features that make the competitors go to court.
311) Build a product that does not protect against modifications to its binaries and find all kinds of distributions in the marketplace.
312) Build a product that mitigates fails to protect against privacy and lose revenue from counterfeits
313) Build a product that gains popularity from illegal copies sold overseas
314) Build a product that differentiates from domestic competitors in how popular it becomes to customers in other geographic regions
315) Build a product that sustains its growth over time regardless of changes while finding it to be an uphill task.
316) Build a product with brand value that attracts people more than its revisions
317) Build a product with an attractive logo that people can find and recognize easily.
318) Build a product with a distinction in how it is perceived with respect to competitors and find the awards and recognitions become selling points.
319) Build a product that overcomes challenges in development such as technical debt, quality gates, automations and others with fewer resources and higher efficiency.
320) Build a product that offers even more value in its upcoming while reducing costs.
321) Build a product that tries to play the underdog only to save the win against a competition
322) Build a product by learning from the mistakes of the leader/competitor
323) Build a product where the application is always treated to be one among a genre of applications and no matter how different the product maybe from the rest.
324) Build a product that punches the ticket in a genre of applications
325) Build a product where the awards and recognitions are given regardless of the merits of the product
326) Build a product where the approach taken is rather academic and solves some profound problems but the mainstream to go with a more mass-appeal product
327) Build a product where the effort to study the market results in a clear vision and goal for the product and reduces costs
328) Build a product where the cost of resources is not a concern but the time to market determines everything else
329) Build a product as a startup from scratch and realize that the growth of the startup shapes the software beyond the original vision
330) Build a product where the best laid out plans often slip the deadline.

Wednesday, November 6, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:

300) Build a product where the product shows savings made by the end user with the use of the product and find that the product gets mentioned favorably in management reports.
301) Build a product where the components behave like products and the product is an integration of those making for an integrated basket.
302) Build a product where the advertisement to the product is stolen by the appearance and unrelated story from the celebrity
303) Build a product where the customers are left confused by the advertisement on what the product can do
304) Build a product where the customers are left confused by the advertisement on what the product cannot do
305) Build a product where the customers feel rewarded for their efforts be it the ease with which cut and paste on the screen works.
306) Build a product where the customers can change the way their search results appear so they can put it in their own presentations.
307) Build a product that does not cover liabilities with legal language protection
308) Build a product that manipulates license towards intellectual property sharing
309) Build a product that has enough patents filed that partners find it difficult to work with.
310) Build a product that claims patents on features that make the competitors go to court.
311) Build a product that does not protect against modifications to its binaries and find all kinds of distributions in the marketplace.
312) Build a product that mitigates fails to protect against privacy and lose revenue from counterfeits
313) Build a product that gains popularity from illegal copies sold overseas
314) Build a product that differentiates from domestic competitors in how popular it becomes to customers in other geographic regions
315) Build a product that sustains its growth over time regardless of changes while finding it to be an uphill task.
316) Build a product with brand value that attracts people more than its revisions
317) Build a product with an attractive logo that people can find and recognize easily.
318) Build a product with a distinction in how it is perceived with respect to competitors and find the awards and recognitions become selling points.
319) Build a product that overcomes challenges in development such as technical debt, quality gates, automations and others with fewer resources and higher efficiency.
320) Build a product that offers even more value in its upcoming while reducing costs.

Tuesday, November 5, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:

290) Build a product that attracts so much attention for its flaws that it becomes a baseline for the next version.
291) Build a product that is efficient in servicing and support costs and find that the product is almost forgotten
292) Build a product that empowers customers to expand  their business and find the loyalty base doubling by those who bring in others. The product may have no change in functionality and this may have resulted from the efforts of the product management and sales team only.
293) Build a product that achieves aspiring quality goals during its development and find the release to have a smaller fixed tail.
294) Build a product where the fallouts of backlog are attempted even after code freeze
295) Build a product where the quality engineering tasks that were missed out during development are attempted to be squeezed inside the final run up to release
296) Build a product where the release engineering is a concerned about quality gates only to find that the product has not embraced shift-left movement
297) Build a product where the critical bugs are discovered last
298) Build a product where the documentation is delivered in its own releases and find the costs of customer interaction reducing drastically
299) Build a product where the product reduces interaction between user and administrator and find that users are multiplying by leaps and bounds
300) Build a product where the product shows savings made by the end user with the use of the product and find that the product gets mentioned favorably in management reports.
301) Build a product where the components behave like products and the product is an integration of those making for an integrated basket.
302) Build a product where the advertisement to the product is stolen by the appearance and unrelated story from the celebrity
303) Build a product where the customers are left confused by the advertisement on what the product can do
304) Build a product where the customers are left confused by the advertisement on what the product cannot do
305) Build a product where the customers feel rewarded for their efforts be it the ease with which cut and paste on the screen works.
306) Build a product where the customers can change the way their search results appear so they can put it in their own presentations.
307) Build a product that does not cover liabilities with legal language protection
308) Build a product that manipulates license towards intellectual property sharing
309) Build a product that has enough patents filed that partners find it difficult to work with.
310) Build a product that claims patents on features that make the competitors go to court.

Monday, November 4, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:

280) Build a product where the state is stored in some form of file system or database only to find that they can be compromised in most deployments.
281) Build a product that bills incorrectly for the resources used.
282) Build a product that eavesdrops even when you are not anticipating
283) Build a product that hides sinister motives behind purported automation
284) Build a product that showcases attractive charts and graphs that never occur
285) Build a product that has fine grained automations leaving the developers delighted to build their own but at the expense of the organization.
286) Build a product that has apis for everything but they keep going through changes
287) Build a product that adds more work for the owners where the cost for the total ownership is swept under the open source tag
288) Build a product where the emphasis is on cloud friendliness but never bothers to state the assumption of being a tenant in the cloud comes with subscription cost
289) Build a product that is like an appliance sold to end-users, customers and their datacenters with little or no visibility to the business except on the budget
290) Build a product that attracts so much attention for its flaws that it becomes a baseline for the next version.
291) Build a product that is efficient in servicing and support costs and find that the product is almost forgotten
292) Build a product that empowers customers to expand  their business and find the loyalty base doubling by those who bring in others. The product may have no change in functionality and this may have resulted from the efforts of the product management and sales team only.
293) Build a product that achieves aspiring quality goals during its development and find the release to have a smaller fixed tail.
294) Build a product where the fallouts of backlog are attempted even after code freeze
295) Build a product where the quality engineering tasks that were missed out during development are attempted to be squeezed inside the final run up to release
296) Build a product where the release engineering is a concerned about quality gates only to find that the product has not embraced shift-left movement
297) Build a product where the critical bugs are discovered last
298) Build a product where the documentation is delivered in its own releases and find the costs of customer interaction reducing drastically
299) Build a product where the product reduces interaction between user and administrator and find that users are multiplying by leaps and bounds
300) Build a product where the product shows savings made by the end user with the use of the product and find that the product gets mentioned favorably in management reports.