Sunday, November 10, 2019

This is a continuation of the earlier posts to enumerate funny aspects of software engineering practice:

330) Build a product where the best laid out plans often slip the deadline.

331) Build a product where the product is written by a handful of people and maintained by hundreds.

332) Build a product where the  product builds value for other ecosystems by being the best in class

333) Build a product that adds only a minimal layer to other layers in their respective technology stack

334) Build a product where the product conforms to formats that are widely accepted making it popular over competitors

335) Build a product by looking for gaps where the competitors have not established presence or dominance yet

336) Build a product that the law enforcement agency finds easy to work with because it interacts with their systems.

337) Build a product by making in-roads into customer segments with outreach

338) Build a product where the product delights certain users by showing customizations specific to their taste

339) Build a product that makes it clear it is a commodity that can be plugged in and forgotten

340) Build a product that builds fan following with its reliability.

341) Build a product that continuously raises the bar for the competition on Performance

342) Build a product that continuously stays in the limelight by finding one or another metric to claim to better at than the competitors.
343) Build a product that can resell part of its components as independent products
344) Build a product that leverages a single component for others to connect
345) Build a product that expands its way to interact with customers other than by form entry such as with voice and mobile apps
346) Build a product that improves interactivity with big fonts and smaller forms for the aged and the small screens where forms cannot be avoided
347) Build a product that leverages connectivity to keep the bulk of the processing to backends where they can scale
348) Build a product that leverages display by keeping all the frontend activities to devices and wearable.
349) Build a product that expands the same possibilities for Fortune 500
350) Build a product which becomes a Fortune 500 and gets to demand others to work with it


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